Extends:
Modifiers:
Source code
SFCharacter.SFSkav%%
%function_comment% | sound | Die2 | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir |
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| PlayChallenge () | |||
| PlayDying (name DamageType, vector HitLocation) | |||
| PlayMeleeAttack () | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayWaiting () | |||
| PlayWalking () | |||
| TweenToFighter (float tweentime) | |||
| TweenToRunning (float tweentime) | |||
| TweenToStunned (float tweentime) | |||
| TweenToWaiting (float tweentime) |
{
Die2=Sound'UnrealShare.Brute.death2br'
WalkSound=Sound'UnrealShare.Brute.walk1br'
WalkAnim=Walk
RunSound=Sound'UnrealShare.Brute.walk2br'
RunAnim=Run
ThreatenAnim=Roar
TakeHitAnim=GutHit
VictoryAnim=Roar
SmellRadius=2700.000000
fMeleeDamage=22.000000
fStunnedTime=4.000000
CarcassType=Class'SFCharacter.SFSkavCarcass'
TimeBetweenAttacks=0.900000
Aggressiveness=1.000000
Acquire=Sound'SPF-Content.Creatures.SkavAquisition'
Fear=Sound'SPF-Content.Creatures.SkavFear'
Roam=Sound'SPF-Content.Creatures.SkavSwipe'
Threaten=Sound'SPF-Content.Creatures.SkavRoar'
bCanStrafe=True
bCanJump=True
MeleeRange=50.000000
GroundSpeed=300.000000
WaterSpeed=100.000000
AccelRate=900.000000
JumpZ=140.000000
Visibility=120
SightRadius=2600.000000
Health=250
Intelligence=BRAINS_HUMAN
HitSound1=Sound'UnrealShare.Brute.injur1br'
HitSound2=Sound'UnrealShare.Brute.injur2br'
Die=Sound'UnrealShare.Brute.death1br'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter.SFSkav'
ScaleGlow=0.150000
CollisionRadius=43.000000
CollisionHeight=46.000000
}